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Work on CGameProjectile
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@@ -8,7 +8,7 @@ std::experimental::optional<CModelShaders> CModelShaders::g_ModelShaders;
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void CModelShaders::LightingUniform::ActivateLights(const std::vector<CLight>& lts)
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{
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ambient = zeus::CColor::skBlack;
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ambient = zeus::CColor::skClear;
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size_t curLight = 0;
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for (const CLight& light : lts)
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