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Work on CGameProjectile
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@@ -9,13 +9,13 @@ class CGameLight : public CActor
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{
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TUniqueId xe8_parentId;
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CLight xec_light;
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u32 x13c_loadedIdx;
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u32 x13c_lightId;
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u32 x140_priority;
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float x144_lifeTime;
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public:
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CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&, u32,
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u32, float);
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CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
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u32 sourceId, u32, float);
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void Accept(IVisitor &visitor);
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void Think(float, CStateManager&);
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