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Work on CGameProjectile
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@@ -487,7 +487,7 @@ public:
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void CalculateLeaveMorphBallDirection(const CFinalInput& input);
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void CalculatePlayerControlDirection(CStateManager& mgr);
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void CalculatePlayerMovementDirection(float dt);
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void Stop(CStateManager& stateMgr);
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void UnFreeze(CStateManager& stateMgr);
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void Freeze(CStateManager& stateMgr, CAssetId steamTxtr, u16 sfx, CAssetId iceTxtr);
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bool GetFrozenState() const;
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void UpdateFrozenState(const CFinalInput& input, CStateManager& mgr);
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