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Work on CGameProjectile
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@@ -67,6 +67,7 @@ public:
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void OpenDoor(TUniqueId, CStateManager&);
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u32 GetDoorOpenCondition(CStateManager& mgr);
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void SetDoorAnimation(EDoorAnimType);
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rstl::optional_object<zeus::CAABox> GetProjectileBounds() const;
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};
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}
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