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Projectile collision fix

This commit is contained in:
Jack Andersen
2018-03-14 14:27:45 -10:00
parent 017185109f
commit 08569104c2
9 changed files with 69 additions and 70 deletions

View File

@@ -16,12 +16,12 @@ namespace urde
{
CEnergyProjectile::CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
const zeus::CTransform& xf, EMaterialTypes excludeMat, const CDamageInfo& damage,
TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget,
EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
const rstl::optional_object<TLockedToken<CGenDescription>>& visorParticle,
u16 visorSfx, bool sendCollideMsg)
: CGameProjectile(active, desc, "GameProjectile", type, xf, materials, damage, uid, aid,
: CGameProjectile(active, desc, "GameProjectile", type, xf, excludeMat, damage, uid, aid,
owner, homingTarget, attribs, underwater, scale, visorParticle, visorSfx, sendCollideMsg),
x2ec_dir(xf.basis[1]), x2f8_mag(x2ec_dir.magnitude()),
x2fc_camShake(CCameraShakeData::BuildProjectileCameraShake(0.5f, 0.75f))