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Implement CFluidPlaneDoor and CScriptDamageableTrigger

This commit is contained in:
Jack Andersen
2017-08-13 17:55:06 -10:00
parent 02f8f77b57
commit 086ff76474
26 changed files with 1110 additions and 295 deletions

View File

@@ -1,6 +1,9 @@
#include <Runtime/GameGlobalObjects.hpp>
#include "CFluidPlane.hpp"
#include "CSimplePool.hpp"
#include "CRipple.hpp"
#include "CScriptWater.hpp"
#include "CStateManager.hpp"
namespace urde
{
@@ -18,14 +21,67 @@ CFluidPlane::CFluidPlane(CAssetId texPattern1, CAssetId texPattern2, CAssetId te
x30_texColor.emplace(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), texColor}));
}
void CFluidPlane::Ripple(float mag, TUniqueId rippler, const zeus::CVector3f& pos,
CScriptWater& water, CStateManager& mgr)
float CFluidPlane::ProjectRippleVelocity(float baseI, float velDot) const
{
float tmp = 0.5f * baseI * velDot * velDot;
if (tmp != 0.f)
tmp = std::sqrt(tmp);
if (tmp >= 160.f)
return 1.f;
return tmp / 160.f;
}
void CFluidPlane::Update()
float CFluidPlane::CalculateRippleIntensity(float baseI) const
{
float mul;
switch (x44_fluidType)
{
case EFluidType::NormalWater:
mul = g_tweakGame->GetRippleIntensityNormal();
break;
case EFluidType::PoisonWater:
mul = g_tweakGame->GetRippleIntensityPoison();
break;
case EFluidType::Lava:
mul = g_tweakGame->GetRippleIntensityLava();
break;
case EFluidType::Three:
case EFluidType::Four:
mul = 0.8f;
break;
case EFluidType::Five:
mul = 1.f;
break;
}
return zeus::clamp(0.f, baseI * mul * (1.f - x48_rippleIntensity + 0.5f), 1.f);
}
void CFluidPlane::AddRipple(float mag, TUniqueId rippler, const zeus::CVector3f& center,
CScriptWater& water, CStateManager& mgr)
{
if (!water.CanRippleAtPoint(center))
return;
mag = CalculateRippleIntensity(mag);
mgr.GetFluidPlaneManager()->RippleManager().AddRipple(CRipple(rippler, center, mag));
}
void CFluidPlane::AddRipple(float intensity, TUniqueId rippler, const zeus::CVector3f& center,
const zeus::CVector3f& velocity, const CScriptWater& water, CStateManager& mgr,
const zeus::CVector3f& upVec)
{
if (!water.CanRippleAtPoint(center))
return;
intensity = CalculateRippleIntensity(ProjectRippleVelocity(intensity, upVec.dot(velocity)));
mgr.GetFluidPlaneManager()->RippleManager().AddRipple(CRipple(rippler, center, intensity));
}
void CFluidPlane::AddRipple(const CRipple& ripple, const CScriptWater& water, CStateManager& mgr)
{
if (!water.CanRippleAtPoint(ripple.GetCenter()))
return;
mgr.GetFluidPlaneManager()->RippleManager().AddRipple(ripple);
}
}