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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 08:27:42 +00:00
Implement CFluidPlaneDoor and CScriptDamageableTrigger
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@@ -43,9 +43,9 @@ CFluidPlaneCPU::CTurbulence::CTurbulence(float speed, float distance, float freq
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}
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}
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CFluidPlaneCPU::CFluidPlaneCPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap,
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CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize,
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u32 tileSubdivisions, EFluidType fluidType, float alpha,
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CFluidPlaneCPU::CFluidPlaneCPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap,
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CAssetId envMap, CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel,
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float tileSize, u32 tileSubdivisions, EFluidType fluidType, float alpha,
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const zeus::CVector3f& bumpLightDir, float bumpScale, const CFluidUVMotion& mot,
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float turbSpeed, float turbDistance, float turbFreqMax, float turbFreqMin,
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float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax, float turbAmplitudeMin,
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@@ -114,11 +114,11 @@ static const float* InitializeSineWave()
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#define kEnableWaterBumpMaps true
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CFluidPlaneCPU::RenderSetupInfo
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CFluidPlaneShader::RenderSetupInfo
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CFluidPlaneCPU::RenderSetup(const CStateManager& mgr, float alpha, const zeus::CTransform& xf,
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const zeus::CTransform& areaXf, const zeus::CAABox& aabb, const CScriptWater* water) const
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{
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RenderSetupInfo out;
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CFluidPlaneShader::RenderSetupInfo out;
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float uvT = mgr.GetFluidPlaneManager()->GetUVT();
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bool hasBumpMap = HasBumpMap() && kEnableWaterBumpMaps;
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@@ -283,110 +283,6 @@ CFluidPlaneCPU::RenderSetup(const CStateManager& mgr, float alpha, const zeus::C
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return out;
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}
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class CFluidPlaneCPURender
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{
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public:
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enum class NormalMode
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{
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None,
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NoNormals,
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Normals,
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NBT
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};
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static int numTilesInHField;
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static int numSubdivisionsInTile;
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static int numSubdivisionsInHField;
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struct SPatchInfo
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{
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u8 x0_xSubdivs, x1_ySubdivs;
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zeus::CVector2f x4_localMin, xc_globalMin;
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float x14_tileSize;
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float x18_rippleResolution;
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float x1c_tileHypRadius;
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float x20_ooTileSize;
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float x24_ooRippleResolution;
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u16 x28_tileX;
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u16 x2a_gridDimX;
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u16 x2c_gridDimY;
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u16 x2e_tileY;
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const bool* x30_gridFlags;
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u8 x34_redShift;
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u8 x35_greenShift;
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u8 x36_blueShift;
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NormalMode x37_normalMode;
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float x38_wavecapIntensityScale;
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public:
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SPatchInfo(const zeus::CVector3f& localMin, const zeus::CVector3f& localMax, const zeus::CVector3f& pos,
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float rippleResolution, float tileSize, float wavecapIntensityScale, int numSubdivisionsInHField,
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NormalMode normalMode, int redShift, int greenShift, int blueShift, u32 tileX, u32 gridDimX,
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u32 gridDimY, u32 tileY, const bool* gridFlags)
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{
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x0_xSubdivs = std::min(s16((localMax.x - localMin.x) / rippleResolution + 1.f - FLT_EPSILON) + 2,
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numSubdivisionsInHField + 2);
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x1_ySubdivs = std::min(s16((localMax.y - localMin.y) / rippleResolution + 1.f - FLT_EPSILON) + 2,
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numSubdivisionsInHField + 2);
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float tileHypRadius = tileSize * tileSize * 2 * 0.25f;
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x4_localMin.x = localMin.x;
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x4_localMin.y = localMin.y;
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xc_globalMin = x4_localMin + zeus::CVector2f(pos.x, pos.y);
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x14_tileSize = tileSize;
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x18_rippleResolution = rippleResolution;
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if (tileHypRadius != 0.f)
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tileHypRadius = std::sqrt(tileHypRadius);
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x1c_tileHypRadius = tileHypRadius;
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x20_ooTileSize = 1.f / x14_tileSize;
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x24_ooRippleResolution = 1.f / x18_rippleResolution;
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x28_tileX = u16(tileX);
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x2a_gridDimX = u16(gridDimX);
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x2c_gridDimY = u16(gridDimY);
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x2e_tileY = u16(tileY);
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x30_gridFlags = gridFlags;
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x34_redShift = u8(redShift);
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x35_greenShift = u8(greenShift);
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x36_blueShift = u8(blueShift);
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x37_normalMode = normalMode;
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x38_wavecapIntensityScale = wavecapIntensityScale;
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}
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};
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struct SRippleInfo
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{
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const CRipple& x0_ripple;
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int x4_fromX;
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int x8_toX;
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int xc_fromY;
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int x10_toY;
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int x14_gfromX;
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int x18_gtoX;
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int x1c_gfromY;
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int x20_gtoY;
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public:
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SRippleInfo(const CRipple& ripple, int fromX, int toX, int fromY, int toY)
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: x0_ripple(ripple), x14_gfromX(fromX), x18_gtoX(toX), x1c_gfromY(fromY), x20_gtoY(toY) {}
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};
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struct SHFieldSample
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{
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float height;
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s8 nx;
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s8 ny;
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s8 nz;
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u8 wavecapIntensity;
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zeus::CVector3f MakeNormal() const { return {nx / 63.f, ny / 63.f, nz / 63.f}; }
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zeus::CVector3f MakeBinormal() const { return {nx / 63.f, nz / 63.f, -ny / 63.f}; }
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zeus::CVector3f MakeTangent() const { return {nz / 63.f, ny / 63.f, -nx / 63.f}; }
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zeus::CColor MakeColor(const CFluidPlaneCPURender::SPatchInfo& info) const
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{
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return {(wavecapIntensity >> info.x34_redShift) / 255.f,
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(wavecapIntensity >> info.x35_greenShift) / 255.f,
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(wavecapIntensity >> info.x36_blueShift) / 255.f};
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}
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};
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};
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int CFluidPlaneCPURender::numTilesInHField;
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int CFluidPlaneCPURender::numSubdivisionsInTile;
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int CFluidPlaneCPURender::numSubdivisionsInHField;
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@@ -963,7 +859,7 @@ static void RenderStripWithRipples(float curY, const CFluidPlaneCPURender::SHFie
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func(curTileX, curTileY + info.x18_rippleResolution, heights[curYDiv+1][i+v]);
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curTileX += info.x18_rippleResolution;
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}
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CGraphics::DrawArray(start, 4);
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CGraphics::DrawArray(start, vOut.size() - start);
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}
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}
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else
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@@ -1040,7 +936,7 @@ static void RenderStripWithRipples(float curY, const CFluidPlaneCPURender::SHFie
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default:
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break;
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}
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CGraphics::DrawArray(start, 4);
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CGraphics::DrawArray(start, vOut.size() - start);
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}
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else
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{
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@@ -1145,10 +1041,10 @@ static void RenderStripWithRipples(float curY, const CFluidPlaneCPURender::SHFie
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}
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}
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static void RenderPatch(const CFluidPlaneCPURender::SPatchInfo& info,
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const CFluidPlaneCPURender::SHFieldSample (&heights)[45][45],
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const u8 (&flags)[9][9], bool noRipples, bool flagIs1,
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std::vector<CFluidPlaneShader::Vertex>& vOut)
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void RenderPatch(const CFluidPlaneCPURender::SPatchInfo& info,
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const CFluidPlaneCPURender::SHFieldSample (&heights)[45][45],
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const u8 (&flags)[9][9], bool noRipples, bool flagIs1,
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std::vector<CFluidPlaneShader::Vertex>& vOut)
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{
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if (noRipples)
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{
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@@ -1367,7 +1263,7 @@ void CFluidPlaneCPU::Render(const CStateManager& mgr, float alpha, const zeus::C
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const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const
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{
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TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(waterId);
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RenderSetupInfo setupInfo = RenderSetup(mgr, alpha, xf, areaXf, aabb, water.GetPtr());
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CFluidPlaneShader::RenderSetupInfo setupInfo = RenderSetup(mgr, alpha, xf, areaXf, aabb, water.GetPtr());
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CFluidPlaneCPURender::NormalMode normalMode;
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if (xb0_bumpMap && kEnableWaterBumpMaps)
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@@ -1435,8 +1331,7 @@ void CFluidPlaneCPU::Render(const CStateManager& mgr, float alpha, const zeus::C
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u32 patchDimY = (water && water->GetPatchDimensionY()) ? water->GetPatchDimensionY() : 128;
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m_verts.clear();
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m_shader->prepareDraw(setupInfo.texMtxs, setupInfo.normMtx, setupInfo.indScale,
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setupInfo.lights, setupInfo.kColors);
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m_shader->prepareDraw(setupInfo);
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u32 tileY = 0;
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float curY = aabb.min.y;
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@@ -1496,9 +1391,4 @@ void CFluidPlaneCPU::Render(const CStateManager& mgr, float alpha, const zeus::C
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m_shader->loadVerts(m_verts);
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}
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void CFluidPlaneCPU::RenderCleanup() const
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{
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}
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}
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