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Finish CScanDisplay

This commit is contained in:
Jack Andersen
2017-05-16 19:04:38 -10:00
parent 5835e5173e
commit 08a8b1819a
12 changed files with 547 additions and 126 deletions

View File

@@ -7,6 +7,7 @@
#include "zeus/CQuaternion.hpp"
#include "CScannableObjectInfo.hpp"
#include "Graphics/CTexture.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
namespace urde
{
@@ -14,6 +15,10 @@ class CGuiTextPane;
class CGuiWidget;
class CGuiModel;
class CFinalInput;
class CGuiFrame;
class CAuiImagePane;
class CStringTable;
class CScanDisplay
{
friend class CHudDecoInterfaceScan;
@@ -23,60 +28,83 @@ public:
public:
enum class EDotState
{
Zero,
One
Hidden,
Seek,
Hold,
RevealPane,
Done
};
private:
EDotState x0_ = EDotState::Zero;
zeus::CVector2f x4_;
zeus::CVector2f xc_;
zeus::CVector2f x14_;
float x1c_ = 0.f;
float x20_ = 0.f;
float x24_ = 0.f;
float x28_ = 0.f;
EDotState x0_dotState = EDotState::Hidden;
zeus::CVector2f x4_startPos;
zeus::CVector2f xc_curPos;
zeus::CVector2f x14_targetPos;
float x1c_transDur = 0.f;
float x20_remTime = 0.f;
float x24_alpha = 0.f;
float x28_desiredAlpha = 0.f;
CTexturedQuadFilter m_quad;
public:
CDataDot() = default;
void Update(float);
void Draw(const zeus::CColor&, float) const;
float GetTransitionFactor() const;
CDataDot(const TLockedToken<CTexture>& dataDotTex)
: m_quad(CCameraFilterPass::EFilterType::Add, dataDotTex) {}
void Update(float dt);
void Draw(const zeus::CColor& color, float radius) const;
float GetTransitionFactor() const { return x1c_transDur > 0.f ? x20_remTime / x1c_transDur : 0.f; }
void StartTransitionTo(const zeus::CVector2f&, float);
void SetDestPosition(const zeus::CVector2f&);
void SetDesiredAlpha(float);
void SetDotState(EDotState);
void SetAlpha(float);
zeus::CVector2f GetCurrPosition() const;
EDotState GetDotState() const;
void SetDesiredAlpha(float a) { x28_desiredAlpha = a; }
void SetDotState(EDotState s) { x0_dotState = s; }
void SetAlpha(float a) { x24_alpha = a; }
const zeus::CVector2f& GetCurrPosition() const { return xc_curPos; }
EDotState GetDotState() const { return x0_dotState; }
};
struct SBucketBackground
enum class EScanState
{
Inactive,
Downloading,
DownloadComplete,
ViewingScan,
Done
};
private:
u32 xc_;
TUniqueId x10_;
float x1a8_;
TLockedToken<CTexture> x0_dataDot;
EScanState xc_state = EScanState::Inactive;
TUniqueId x10_objId = kInvalidUniqueId;
std::experimental::optional<CScannableObjectInfo> x14_scannableInfo;
const CGuiFrame& xa0_selHud;
CGuiWidget* xa4_textGroup = nullptr;
CGuiTextPane* xa8_message = nullptr;
CGuiTextPane* xac_scrollMessage = nullptr;
CGuiModel* xb0_xmark = nullptr;
CGuiModel* xb4_abutton = nullptr;
CGuiModel* xb8_dash = nullptr;
rstl::reserved_vector<CDataDot, 4> xbc_dataDots;
rstl::reserved_vector<std::pair<float, CAuiImagePane*>, 4> x170_paneStates;
TLockedToken<CStringTable> x194_scanStr; // Used to be optional
float x1a4_xAlpha = 0.f;
float x1a8_bodyAlpha = 0.f;
int x1ac_pageCounter = 0;
float x1b0_aPulse = 1.f;
bool x1b4_scanComplete = false;
float GetDownloadStartTime(int idx) const;
float GetDownloadFraction(int idx, float scanningTime) const;
static void SetScanMessageTypeEffect(CGuiTextPane* pane, bool type);
public:
CScanDisplay() = default;
CScanDisplay(const CGuiFrame& selHud);
void ProcessInput(const CFinalInput& input);
void StartScan(TUniqueId id, const CScannableObjectInfo& scanInfo, CGuiTextPane* message,
CGuiTextPane* scrollMessage, CGuiWidget* textGroup, CGuiModel* xmark,
CGuiModel* abutton, CGuiModel* dash, float scanTime);
void StopScan();
void InitializeFrame(float);
void Update(float, float);
void SetBackgroundBucketOccluded(s32, float);
bool PanelCoversBucketBackground(CScannableObjectInfo::EPanelType, s32);
void Update(float dt, float scanningTime);
void Draw() const;
void SetBaseOrientation(const zeus::CQuaternion&);
void SetDebugCameraOptions(float, float, float);
void SetPanelTranslationX(float);
void GetDownloadStartTime(s32) const;
void GetDownloadFraction(s32, float) const;
void GetScanState() const;
void ScanTarget() const;
EScanState GetScanState() const { return xc_state; }
TUniqueId ScanTarget() const { return x10_objId; }
};
}
#endif // __URDE_CSCANDISPLAY_HPP__