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Preparation for self-split space functionality
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@@ -6,7 +6,7 @@ namespace Specter
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{
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static LogVisor::LogModule Log("Specter::View");
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void View::Resources::init(boo::GLDataFactory* factory, const ThemeData& theme)
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void View::Resources::init(boo::GLDataFactory* factory, const IThemeData& theme)
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{
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static const char* SolidVS =
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"#version 330\n"
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@@ -183,7 +183,7 @@ void View::Resources::init(boo::ID3DDataFactory* factory, const ThemeData& theme
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#elif BOO_HAS_METAL
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void View::Resources::init(boo::MetalDataFactory* factory, const ThemeData& theme)
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void View::Resources::init(boo::MetalDataFactory* factory, const IThemeData& theme)
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{
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static const char* SolidVS =
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"#include <metal_stdlib>\n"
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@@ -323,6 +323,17 @@ void View::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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m_bgVertsBinding.load(m_bgRect, sizeof(m_bgRect));
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}
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void View::resized(const ViewBlock& vb, const boo::SWindowRect& sub)
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{
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m_subRect = sub;
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m_bgRect[0].m_pos.assign(0.f, sub.size[1], 0.f);
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m_bgRect[1].m_pos.assign(0.f, 0.f, 0.f);
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m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
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m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
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m_viewVertBlockBuf->load(&vb, sizeof(ViewBlock));
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m_bgVertsBinding.load(m_bgRect, sizeof(m_bgRect));
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}
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void View::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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gfxQ->setShaderDataBinding(m_bgVertsBinding);
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