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Runtime: Collapse emplace_back() calls where applicable

Same behavior, but with less code.
This commit is contained in:
Lioncash
2020-03-13 16:32:24 -04:00
parent df4487bae8
commit 097d4a4422
18 changed files with 103 additions and 123 deletions

View File

@@ -185,8 +185,8 @@ void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, char16_t ch,
m_primitiveMarks.push_back({Command::CharacterRender, m_activeFontCh, chs.m_charCount++});
else {
const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch);
chs.m_charData.emplace_back();
CTextSupportShader::CharacterInstance& inst = chs.m_charData.back();
CTextSupportShader::CharacterInstance& inst = chs.m_charData.emplace_back();
inst.SetMetrics(*glyph, offset);
inst.m_fontColor = m_main * color;
inst.m_outlineColor = m_outline * color;