From 0aa749ce0cb05028c9768170fe1536cd99c59794 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 12 Sep 2019 06:40:50 -0400 Subject: [PATCH] CCompoundTargetReticle: Fix typo in lock fire string In the actual game executable, the string is stored with a lower-case 'i', not an upper-case one. --- Runtime/GuiSys/CCompoundTargetReticle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Runtime/GuiSys/CCompoundTargetReticle.cpp b/Runtime/GuiSys/CCompoundTargetReticle.cpp index 16ac466a8..4d2e11cd5 100644 --- a/Runtime/GuiSys/CCompoundTargetReticle.cpp +++ b/Runtime/GuiSys/CCompoundTargetReticle.cpp @@ -21,7 +21,7 @@ constexpr char skChargeGaugeAssetName[] = "CMDL_ChargeGauge"; constexpr char skChargeBeamTickAssetName[] = "CMDL_ChargeTickFirst"; constexpr char skOuterBeamIconSquareNameBase[] = "CMDL_BeamSquare"; constexpr char skInnerBeamIconName[] = "CMDL_InnerBeamIcon"; -constexpr char skLockFireAssetName[] = "CMDL_LockFIre"; +constexpr char skLockFireAssetName[] = "CMDL_LockFire"; constexpr char skLockDaggerAssetName[] = "CMDL_LockDagger0"; constexpr char skGrappleReticleAssetName[] = "CMDL_Grapple"; constexpr char skXRayRingModelName[] = "CMDL_XRayRetRing";