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CToken usage fixes in CWorldTransManager; better model instances

This commit is contained in:
Jack Andersen
2016-09-02 11:39:46 -10:00
parent f4ea728a61
commit 0d08d4a40e
5 changed files with 36 additions and 37 deletions

View File

@@ -32,7 +32,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
CAnimRes samusAnimRes(samusCharSet.id, 2, zeus::CVector3f::skOne, 0, true);
CAnimRes samusAnimRes(samusCharSet.id, 2, zeus::CVector3f{2.f, 2.f, 2.f}, 0, true);
g_GameState->GetWorldTransitionManager()->EnableTransition(samusAnimRes,
platModel.id, zeus::CVector3f::skOne,
bgModel.id, zeus::CVector3f::skOne, false);