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Initial cook tool integration

This commit is contained in:
Jack Andersen
2015-10-03 19:08:56 -10:00
parent 43ddaa0dc4
commit 0d2f2cfd34
22 changed files with 195 additions and 96 deletions

View File

@@ -5,13 +5,15 @@
#include <HECL/Database.hpp>
#include <NOD/NOD.hpp>
#include "BlenderConnection.hpp"
namespace Retro
{
struct SpecBase : HECL::Database::IDataSpec
{
bool canExtract(const ExtractPassInfo& info, std::list<ExtractReport>& reps);
/* HECL Adaptors */
bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps);
void doExtract(const ExtractPassInfo& info, FProgress progress);
bool canCook(const HECL::ProjectPath& path);
@@ -22,20 +24,33 @@ struct SpecBase : HECL::Database::IDataSpec
std::unordered_set<HECL::ProjectPath>& implicitsOut);
void doPackage(const PackagePassInfo& info);
/* Extract handlers */
virtual bool checkStandaloneID(const char* id) const=0;
virtual bool checkFromStandaloneDisc(NOD::DiscBase& disc,
const HECL::SystemString& regstr,
const std::list<HECL::SystemString>& args,
std::list<ExtractReport>& reps)=0;
const std::vector<HECL::SystemString>& args,
std::vector<ExtractReport>& reps)=0;
virtual bool checkFromTrilogyDisc(NOD::DiscBase& disc,
const HECL::SystemString& regstr,
const std::list<HECL::SystemString>& args,
std::list<ExtractReport>& reps)=0;
const std::vector<HECL::SystemString>& args,
std::vector<ExtractReport>& reps)=0;
virtual bool extractFromDisc(NOD::DiscBase& disc, bool force,
FProgress progress)=0;
/* Basic path check (game directory matching) */
virtual bool checkPathPrefix(const HECL::ProjectPath& path)=0;
/* Pre-cook handlers */
virtual bool validateYAMLDNAType(FILE* fp) const=0;
/* Cook handlers */
using BlendStream = HECL::BlenderConnection::DataStream;
virtual void cookMesh(const HECL::ProjectPath& in, BlendStream& ds, const HECL::ProjectPath& out) const=0;
virtual void cookActor(const HECL::ProjectPath& in, BlendStream& ds, const HECL::ProjectPath& out) const=0;
virtual void cookArea(const HECL::ProjectPath& in, BlendStream& ds, const HECL::ProjectPath& out) const=0;
virtual void cookYAML(FILE* in, const HECL::ProjectPath& out) const=0;
const HECL::ProjectPath& getMasterShaderPath() const {return m_masterShader;}
SpecBase(HECL::Database::Project& project)