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CGBASupport implementations
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@@ -191,27 +191,27 @@ void CGameState::ReadPersistentOptions(CBitStreamReader& r)
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void CGameState::ImportPersistentOptions(const CPersistentOptions& opts)
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{
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if (opts.xd0_24_)
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xa8_systemOptions.xd0_24_ = true;
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if (opts.xd0_27_)
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xa8_systemOptions.xd0_27_ = true;
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if (opts.xd0_24_fusionLinked)
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xa8_systemOptions.xd0_24_fusionLinked = true;
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if (opts.xd0_27_fusionBeat)
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xa8_systemOptions.xd0_27_fusionBeat = true;
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if (&opts != &xa8_systemOptions)
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memcpy(xa8_systemOptions.x0_, opts.x0_, 98);
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xa8_systemOptions.SetLogScanCount(opts.GetLogScanCount());
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xa8_systemOptions.SetAllItemsCollected(opts.GetAllItemsCollected());
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xa8_systemOptions.SetPlayerHasHardMode(opts.GetPlayerHasHardMode());
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xa8_systemOptions.SetPlayerBeatNormalMode(opts.GetPlayerBeatNormalMode());
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xa8_systemOptions.SetPlayerBeatHardMode(opts.GetPlayerBeatHardMode());
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}
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void CGameState::ExportPersistentOptions(CPersistentOptions& opts) const
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{
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if (xa8_systemOptions.xd0_24_)
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opts.xd0_24_ = true;
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if (xa8_systemOptions.xd0_27_)
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opts.xd0_27_ = true;
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if (xa8_systemOptions.xd0_24_fusionLinked)
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opts.xd0_24_fusionLinked = true;
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if (xa8_systemOptions.xd0_27_fusionBeat)
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opts.xd0_27_fusionBeat = true;
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if (&opts != &xa8_systemOptions)
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memcpy(opts.x0_, xa8_systemOptions.x0_, 98);
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opts.SetPlayerHasFusion(xa8_systemOptions.GetPlayerHasFusion());
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opts.SetPlayerFusionSuitActive(xa8_systemOptions.GetPlayerFusionSuitActive());
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}
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void CGameState::WriteBackupBuf()
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