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Work on CWorldTransManager
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@@ -24,11 +24,12 @@ class CGameState
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{
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friend class CStateManager;
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bool x0_[128] = {};
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int m_stateFlag = -1;
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ResId x84_mlvlId = -1;
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std::vector<CWorldState> x88_worldStates;
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CPlayerState x98_playerState;
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CWorldTransManager x9c_transManager;
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std::shared_ptr<CPlayerState> x98_playerState;
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std::shared_ptr<CWorldTransManager> x9c_transManager;
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float m_gameTime = 0.0;
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CGameOptions m_gameOpts;
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double xa0_playTime;
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@@ -46,10 +47,12 @@ public:
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CGameState();
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CGameState(CBitStreamReader& stream);
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void SetCurrentWorldId(unsigned int id, const std::string& name);
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CWorldTransManager& WorldTransitionManager() {return x9c_transManager;}
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std::shared_ptr<CPlayerState> PlayerState() {return x98_playerState;}
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std::shared_ptr<CWorldTransManager> WorldTransitionManager() {return x9c_transManager;}
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void SetTotalPlayTime(float time);
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CWorldState& StateForWorld(ResId mlvlId);
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CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); }
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ResId CurrentWorldAssetId() const { return x84_mlvlId; }
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};
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}
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