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Finish CSamusHud and subsystems
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@@ -128,6 +128,7 @@ public:
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void UpdateEmitterSilent();
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void UpdateEmitter();
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void SetReverb(float rev);
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CAudioSys::C3DEmitterParmData& GetEmitterData() { return x24_parmData; }
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const std::shared_ptr<amuse::Emitter>& GetHandle() const { return x50_emitterHandle; }
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@@ -203,12 +204,14 @@ public:
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static s16 GetRank(CBaseSfxWrapper* sfx);
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static void ApplyReverb();
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static float GetReverbAmount();
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static void RemoveEmitter(const CSfxHandle&) {}
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static void PitchBend(const CSfxHandle& handle, float pitch);
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static void SfxVolume(const CSfxHandle& handle, float vol);
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static u16 TranslateSFXID(u16);
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static void SfxStop(const CSfxHandle& handle);
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static CSfxHandle SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId);
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static void RemoveEmitter(const CSfxHandle& handle);
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static void UpdateEmitter(const CSfxHandle& handle, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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float maxVol);
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static CSfxHandle AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float vol,
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bool useAcoustics, bool looped, s16 prio, s32 areaId);
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static CSfxHandle AddEmitter(const CAudioSys::C3DEmitterParmData& parmData,
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