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Finish CSamusHud and subsystems
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@@ -284,7 +284,7 @@ public:
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static void ReflectionDrawer(void*, const zeus::CVector3f&);
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void CacheReflection();
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bool CanCreateProjectile(TUniqueId, EWeaponType, int) const;
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const std::vector<CLight>& GetDynamicLightList() const;
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const std::vector<CLight>& GetDynamicLightList() const { return x8e0_dynamicLights; }
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void BuildDynamicLightListForWorld();
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void DrawDebugStuff() const;
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void RenderCamerasAndAreaLights() const;
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