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Finish CSamusHud and subsystems
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@@ -180,6 +180,7 @@ class CBooRenderer : public IRenderer
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static void RenderFogVolumeModel(const zeus::CAABox& aabb, const CModel* model, const zeus::CTransform& modelMtx,
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const zeus::CTransform& viewMtx, const CSkinnedModel* sModel, int pass,
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CFogVolumePlaneShader* fvs);
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void SetupRendererStates() const;
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public:
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CBooRenderer(IObjectStore& store, IFactory& resFac);
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@@ -245,6 +246,7 @@ public:
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void DoThermalBlendHot();
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u32 GetStaticWorldDataSize();
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void PrepareDynamicLights(const std::vector<CLight>& lights);
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void SetWorldLightMultiplyColor(const zeus::CColor& color);
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void SetWorldLightFadeLevel(float level);
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void ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb,
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