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Finish CSamusHud and subsystems
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@@ -807,9 +807,9 @@ void CBooModel::UpdateUniformData(const CModelFlags& flags,
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{
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CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur);
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lightingOut = m_lightingData;
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lightingOut.colorRegs[0] = flags.regColors[0];
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lightingOut.colorRegs[1] = flags.regColors[1];
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lightingOut.colorRegs[2] = flags.regColors[2];
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lightingOut.colorRegs[0] = CGraphics::g_ColorRegs[0];
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lightingOut.colorRegs[1] = CGraphics::g_ColorRegs[1];
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lightingOut.colorRegs[2] = CGraphics::g_ColorRegs[2];
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lightingOut.mulColor = flags.x4_color;
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lightingOut.fog = CGraphics::g_Fog;
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}
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