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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 11:47:43 +00:00

Finish CSamusHud and subsystems

This commit is contained in:
Jack Andersen
2017-04-13 09:28:31 -10:00
parent 84578e9909
commit 0fe125d913
42 changed files with 1094 additions and 316 deletions

View File

@@ -22,17 +22,18 @@ class CGuiLight;
struct CHUDMemoParms
{
float x0_ = 0.f;
bool x4_ = false;
bool x5_ = false;
bool x6_ = false;
float x0_alpha = 0.f;
bool x4_initializeMemo = false;
bool x5_hintDismissSound = false;
bool x6_hintMemo = false;
CHUDMemoParms() = default;
CHUDMemoParms(float f1, bool b1, bool b2, bool b3)
: x0_(f1), x4_(b1), x5_(b2), x6_(b3) {}
CHUDMemoParms(float alpha, bool initializeMemo, bool hintDismissSound, bool hintMemo)
: x0_alpha(alpha), x4_initializeMemo(initializeMemo),
x5_hintDismissSound(hintDismissSound), x6_hintMemo(hintMemo) {}
CHUDMemoParms(CInputStream& in)
{
x0_ = in.readFloatBig();
x4_ = in.readBool();
x0_alpha = in.readFloatBig();
x4_initializeMemo = in.readBool();
}
};
@@ -71,13 +72,13 @@ class CSamusHud
{
zeus::CVector3f x0_pos;
zeus::CColor xc_color;
float x10_ = 0.f;
float x14_ = 0.f;
float x18_ = 0.f;
float x1c_ = 0.f;
float x10_distC = 0.f;
float x14_distL = 0.f;
float x18_distQ = 0.f;
float x1c_fader = 0.f;
SCachedHudLight(const zeus::CVector3f& pos, const zeus::CColor& color,
float f1, float f2, float f3, float f4)
: x0_pos(pos), xc_color(color), x10_(f1), x14_(f2), x18_(f3), x1c_(f4) {}
: x0_pos(pos), xc_color(color), x10_distC(f1), x14_distL(f2), x18_distQ(f3), x1c_fader(f4) {}
};
struct SVideoBand
@@ -154,23 +155,23 @@ class CSamusHud
CCameraFilterPass x3a8_camFilter;
CGuiLight* x3d4_damageLight = nullptr;
std::vector<zeus::CTransform> x3d8_lightTransforms;
float x3e8_ = 0.f;
float x3ec_ = 0.f;
float x3f0_ = 1.f;
float x3f4_ = 0.f;
float x3f8_ = 0.f;
float x3fc_ = 0.f;
float x400_ = 0.f;
float x404_ = 0.f;
zeus::CVector3f x408_;
float x414_ = 0.f;
float x418_ = 0.f;
zeus::CVector3f x41c_;
zeus::CMatrix3f x428_;
zeus::CQuaternion x44c_;
float x45c_ = 0.f;
float x460_ = 0.f;
float x464_ = 0.f;
float x3e8_damageTIme = 0.f;
float x3ec_damageLightPulser = 0.f;
float x3f0_damageFilterAmtInit = 1.f;
float x3f4_damageFilterAmt = 0.f;
float x3f8_damageFilterAmtGain = 0.f;
float x3fc_hudDamagePracticalsInit = 0.f;
float x400_hudDamagePracticals = 0.f;
float x404_hudDamagePracticalsGain = 0.f;
zeus::CVector3f x408_damagerToPlayerNorm;
float x414_decoShakeTranslateAmt = 0.f;
float x418_decoShakeTranslateAmtVel = 0.f;
zeus::CVector3f x41c_decoShakeTranslate;
zeus::CMatrix3f x428_decoShakeRotate;
zeus::CQuaternion x44c_hudLagShakeRot;
float x45c_decoShakeAmtInit = 0.f;
float x460_decoShakeAmt = 0.f;
float x464_decoShakeAmtGain = 0.f;
rstl::reserved_vector<zeus::CTransform, 3> x46c_;
zeus::CVector2f x500_viewportScale = {1.f, 1.f};
CSfxHandle x508_staticSfxHi;
@@ -225,12 +226,17 @@ class CSamusHud
void ApplyClassicLag(const zeus::CUnitVector3f& lookDir, zeus::CQuaternion& rot,
const CStateManager& mgr, float dt, bool invert);
void UpdateHudLag(float dt, const CStateManager& mgr);
bool IsCachedLightInAreaLights(const SCachedHudLight& light, const CActorLights& areaLights) const;
bool IsAreaLightInCachedLights(const CLight& light) const;
int FindEmptyHudLightSlot(const CLight& light) const;
zeus::CColor GetVisorHudLightColor(const zeus::CColor& color, const CStateManager& mgr) const;
void UpdateHudDynamicLights(float dt, const CStateManager& mgr);
void UpdateHudDamage(float dt, const CStateManager& mgr,
DataSpec::ITweakGui::EHelmetVisMode helmetVis);
void UpdateStaticSfx(CSfxHandle& handle, float& cycleTimer, u16 sfxId, float dt,
float oldStaticInterp, float staticThreshold);
void UpdateStaticInterference(float dt, const CStateManager& mgr);
int GetRelativeDirection(const zeus::CVector3f& position, const CStateManager& mgr);
void ShowDamage(const zeus::CVector3f& position, float dam, float prevDam, const CStateManager& mgr);
void EnterFirstPerson(const CStateManager& mgr);
void LeaveFirstPerson(const CStateManager& mgr);
@@ -260,12 +266,12 @@ public:
SetMessage(text, info);
}
void SetMessage(const std::u16string& text, const CHUDMemoParms& info);
static void DeferHintMemo(ResId strg, u32 timePeriods, const CHUDMemoParms& info)
static void DeferHintMemo(ResId strg, u32 strgIdx, const CHUDMemoParms& info)
{
if (g_SamusHud)
g_SamusHud->InternalDeferHintMemo(strg, timePeriods, info);
g_SamusHud->InternalDeferHintMemo(strg, strgIdx, info);
}
void InternalDeferHintMemo(ResId strg, u32 timePeriods, const CHUDMemoParms& info);
void InternalDeferHintMemo(ResId strg, u32 strgIdx, const CHUDMemoParms& info);
};
}