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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 02:27:43 +00:00

Finish CSamusHud and subsystems

This commit is contained in:
Jack Andersen
2017-04-13 09:28:31 -10:00
parent 84578e9909
commit 0fe125d913
42 changed files with 1094 additions and 316 deletions

View File

@@ -186,7 +186,7 @@ int CDummyWorld::IGetAreaCount() const { return x18_areas.size(); }
CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, ResId mlvlId)
: x8_mlvlId(mlvlId), x60_objectStore(objStore), x64_resFactory(resFactory)
{
x70_24_ = true;
x70_24_currentAreaNeedsAllocation = true;
SObjectTag tag{FOURCC('MLVL'), mlvlId};
static_cast<ProjectResourceFactoryBase&>(resFactory).LoadResourceAsync(tag, x40_loadBuf);
}
@@ -301,7 +301,7 @@ bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId)
}
for (std::unique_ptr<CGameArea>& area : x18_areas)
MoveToChain(area.get(), EChain::One);
MoveToChain(area.get(), EChain::Deallocated);
x24_mapwId = r.readUint32Big();
x28_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x24_mapwId});
@@ -412,16 +412,16 @@ bool CWorld::ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr)
{
if (!area->xf0_24_postConstructed)
{
MoveToChain(area, EChain::Two);
MoveToChain(area, EChain::Loading);
return true;
}
else
{
if (area->x138_curChain != EChain::Alive)
{
if (area->x138_curChain != EChain::Four)
if (area->x138_curChain != EChain::AliveJudgement)
{
x70_24_ = true;
x70_24_currentAreaNeedsAllocation = true;
}
MoveToChain(area, EChain::Alive);
}
@@ -433,37 +433,37 @@ void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
{
if (aid < 0 || aid >= x18_areas.size())
return;
x70_24_ = false;
x70_24_currentAreaNeedsAllocation = false;
x68_curAreaId = aid;
CGameArea* chain0 = x4c_chainHeads[0];
while (chain0)
CGameArea* toDeallocateAreas = x4c_chainHeads[0];
while (toDeallocateAreas)
{
if (chain0->Invalidate(mgr))
if (toDeallocateAreas->Invalidate(mgr))
{
MoveToChain(chain0, EChain::One);
MoveToChain(toDeallocateAreas, EChain::Deallocated);
break;
}
chain0 = chain0->x130_next;
toDeallocateAreas = toDeallocateAreas->x130_next;
}
CGameArea* chain3 = x4c_chainHeads[3];
while (chain3)
CGameArea* aliveAreas = x4c_chainHeads[3];
while (aliveAreas)
{
MoveToChain(chain3, EChain::Four);
chain3 = chain3->x130_next;
MoveToChain(aliveAreas, EChain::AliveJudgement);
aliveAreas = aliveAreas->x130_next;
}
CGameArea* chain2 = x4c_chainHeads[2];
while (chain2)
CGameArea* loadingAreas = x4c_chainHeads[2];
while (loadingAreas)
{
MoveToChain(chain2, EChain::Zero);
chain2 = chain2->x130_next;
MoveToChain(loadingAreas, EChain::ToDeallocate);
loadingAreas = loadingAreas->x130_next;
}
CGameArea* area = x18_areas[aid].get();
if (area->x138_curChain != EChain::Four)
x70_24_ = true;
if (area->x138_curChain != EChain::AliveJudgement)
x70_24_currentAreaNeedsAllocation = true;
area->Validate(mgr);
MoveToChain(area, EChain::Alive);
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
@@ -496,19 +496,19 @@ void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
}
}
CGameArea* chain4 = x4c_chainHeads[4];
while (chain4)
CGameArea* judgementArea = x4c_chainHeads[4];
while (judgementArea)
{
MoveToChain(chain4, EChain::Zero);
chain4 = chain4->x130_next;
MoveToChain(judgementArea, EChain::ToDeallocate);
judgementArea = judgementArea->x130_next;
}
size_t toStreamCount = 0;
chain0 = x4c_chainHeads[0];
while (chain0)
toDeallocateAreas = x4c_chainHeads[0];
while (toDeallocateAreas)
{
chain0->RemoveStaticGeometry();
chain0 = chain0->x130_next;
toDeallocateAreas->RemoveStaticGeometry();
toDeallocateAreas = toDeallocateAreas->x130_next;
++toStreamCount;
}
@@ -520,7 +520,7 @@ void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
void CWorld::SetPauseState(bool paused)
{
for (auto it = GetChainHead(EChain::Two) ; it != AliveAreasEnd() ; ++it)
for (auto it = GetChainHead(EChain::Loading) ; it != AliveAreasEnd() ; ++it)
it->SetPauseState(paused);
x70_25_paused = paused;
}