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Initial round of CMorphBall implementations
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@@ -16,8 +16,7 @@ CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std:
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zeus::CVector3f(1.f), {}, -1, false)
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, x2e8_(xf)
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, x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()}))
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, x348_flameGen(new CElementGen(x33c_flameDesc, CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One))
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, x348_flameGen(new CElementGen(x33c_flameDesc))
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{
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}
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