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Lots of bug fixes
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@@ -350,9 +350,9 @@ void CCompoundTargetReticle::UpdateCurrLockOnGroup(float dt, const CStateManager
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IsGrappleTarget(targetId, mgr) ? g_tweakTargeting->GetGrappleMinClampScale() : 1.f, false);
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x16c_currGroupDur = xf0_targetId == kInvalidUniqueId ? g_tweakTargeting->GetCurrLockOnExitDuration() :
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g_tweakTargeting->GetCurrLockOnSwitchDuration();
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x170_currGroupTimer = x16c_currGroupDur;
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xf0_targetId = targetId;
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}
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x170_currGroupTimer = x16c_currGroupDur;
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xf0_targetId = targetId;
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}
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if (x170_currGroupTimer > 0.f)
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{
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@@ -581,7 +581,7 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
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zeus::CMatrix3f lockBreakXf;
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zeus::CColor lockBreakColor = zeus::CColor::skClear;
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if (IsDamageOrbit(mgr.GetPlayer().GetOrbitRequest()) && x14c_currGroupB.GetFactor() == 0)
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if (IsDamageOrbit(mgr.GetPlayer().GetOrbitRequest()) && x14c_currGroupB.GetFactor() == 0.f)
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{
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zeus::CMatrix3f lockBreakRM;
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for (int i=0 ; i<4 ; ++i)
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