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Lots of bug fixes
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@@ -723,6 +723,7 @@ void CWorld::DrawSky(const zeus::CTransform& xf) const
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CGraphics::SetDepthRange(DEPTH_SKY, DEPTH_FAR);
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CModelFlags flags(0, 0, 1, zeus::CColor::skWhite);
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flags.m_noZWrite = true;
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model->Draw(flags);
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CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
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