mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 11:07:44 +00:00
Several CWorldTransManager imps
This commit is contained in:
@@ -2,10 +2,148 @@
|
||||
#include "GuiSys/CGuiTextSupport.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CGameState.hpp"
|
||||
#include "Character/CAnimPlaybackParms.hpp"
|
||||
#include "Character/CAssetFactory.hpp"
|
||||
#include "Character/CCharacterFactory.hpp"
|
||||
#include "Character/IAnimReader.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
int CWorldTransManager::GetSuitCharSet()
|
||||
{
|
||||
CPlayerState& state = *g_GameState->GetPlayerState();
|
||||
if (state.GetFusion())
|
||||
{
|
||||
switch (state.x20_currentSuit)
|
||||
{
|
||||
case CPlayerState::EPlayerSuit::Power:
|
||||
return 4;
|
||||
case CPlayerState::EPlayerSuit::Gravity:
|
||||
return 6;
|
||||
case CPlayerState::EPlayerSuit::Varia:
|
||||
return 7;
|
||||
case CPlayerState::EPlayerSuit::Phazon:
|
||||
return 8;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
return int(state.x20_currentSuit);
|
||||
}
|
||||
|
||||
CWorldTransManager::SModelDatas::SModelDatas(const CAnimRes& samusRes)
|
||||
: x0_samusRes(samusRes)
|
||||
{
|
||||
x1a0_lights.reserve(8);
|
||||
}
|
||||
|
||||
void CWorldTransManager::UpdateLights(float dt)
|
||||
{
|
||||
if (!x4_modelData)
|
||||
return;
|
||||
|
||||
x4_modelData->x1a0_lights.clear();
|
||||
zeus::CVector3f lightPos(0.f, 10.f, 0.f);
|
||||
CLight spot = CLight::BuildSpot(lightPos, zeus::kBackVec, zeus::CColor::skWhite, 90.f);
|
||||
spot.SetAttenuation(1.f, 0.f, 0.f);
|
||||
|
||||
CLight s1 = spot;
|
||||
s1.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, 2.f * x18_bgOffset - x1c_bgHeight});
|
||||
|
||||
float z = 1.f;
|
||||
float delta = x1c_bgHeight - x18_bgOffset;
|
||||
if (!x44_26_goingUp && delta < 2.f)
|
||||
z = delta * 0.5f;
|
||||
else if (x44_26_goingUp && x18_bgOffset < 2.f)
|
||||
z = x18_bgOffset * 0.5f;
|
||||
|
||||
if (z < 1.f)
|
||||
{
|
||||
CLight s2 = spot;
|
||||
float pos = x44_26_goingUp ? x1c_bgHeight : -x1c_bgHeight;
|
||||
s2.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, pos});
|
||||
s2.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, 1.f - z));
|
||||
x4_modelData->x1a0_lights.push_back(std::move(s2));
|
||||
s1.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, z));
|
||||
}
|
||||
|
||||
x4_modelData->x1a0_lights.push_back(std::move(s1));
|
||||
}
|
||||
|
||||
void CWorldTransManager::UpdateDisabled(float)
|
||||
{
|
||||
if (x0_curTime <= 2.f)
|
||||
return;
|
||||
x44_24_dissolveComplete = true;
|
||||
}
|
||||
|
||||
void CWorldTransManager::UpdateEnabled(float dt)
|
||||
{
|
||||
if (x4_modelData && !x4_modelData->x1c_samusModelData.IsNull())
|
||||
{
|
||||
if (x44_25_stopSoon && !x4_modelData->x1dc_dissolveStarted && x0_curTime > 2.f)
|
||||
{
|
||||
x4_modelData->x1dc_dissolveStarted = true;
|
||||
x4_modelData->x1d0_dissolveStartTime = x0_curTime;
|
||||
x4_modelData->x1d4_relativeDissolveStartTime = 4.f + x0_curTime - 2.f;
|
||||
x4_modelData->x1d8_relativeDissolveEndTime = 5.f + x0_curTime - 2.f;
|
||||
}
|
||||
|
||||
if (x0_curTime > x4_modelData->x1d8_relativeDissolveEndTime && x4_modelData->x1dc_dissolveStarted)
|
||||
x44_24_dissolveComplete = true;
|
||||
|
||||
x4_modelData->x1c_samusModelData.AdvanceAnimationIgnoreParticles(dt, x20_random, true);
|
||||
x4_modelData->x170_gunXf = x4_modelData->x1c_samusModelData.GetScaledLocatorTransform("GUN_LCTR");
|
||||
|
||||
x4_modelData->x1c4_randTimeout -= dt;
|
||||
|
||||
if (x4_modelData->x1c4_randTimeout <= 0.f)
|
||||
{
|
||||
x4_modelData->x1c4_randTimeout = x20_random.Range(0.016666668f, 0.1f);
|
||||
zeus::CVector2f randVec(x20_random.Range(-0.025f, 0.025f), x20_random.Range(-0.075f, 0.075f));
|
||||
x4_modelData->x1bc_shakeDelta = (randVec - x4_modelData->x1b4_shakeResult) / x4_modelData->x1c4_randTimeout;
|
||||
x4_modelData->x1cc_blurDelta = (x20_random.Range(-2.f, 4.f) - x4_modelData->x1c8_blurResult) / x4_modelData->x1c4_randTimeout;
|
||||
}
|
||||
|
||||
x4_modelData->x1b4_shakeResult += x4_modelData->x1bc_shakeDelta * dt;
|
||||
x4_modelData->x1c8_blurResult += dt * x4_modelData->x1cc_blurDelta;
|
||||
}
|
||||
|
||||
float delta = dt * 50.f;
|
||||
if (x44_26_goingUp)
|
||||
delta = -delta;
|
||||
|
||||
x18_bgOffset += delta;
|
||||
if (x18_bgOffset > x1c_bgHeight)
|
||||
x18_bgOffset -= x1c_bgHeight;
|
||||
if (x18_bgOffset < 0.f)
|
||||
x18_bgOffset += x1c_bgHeight;
|
||||
|
||||
UpdateLights(dt);
|
||||
}
|
||||
|
||||
void CWorldTransManager::UpdateText(float)
|
||||
{
|
||||
}
|
||||
|
||||
void CWorldTransManager::Update(float dt)
|
||||
{
|
||||
x0_curTime += dt;
|
||||
switch (x30_type)
|
||||
{
|
||||
case ETransType::Disabled:
|
||||
UpdateDisabled(dt);
|
||||
break;
|
||||
case ETransType::Enabled:
|
||||
UpdateEnabled(dt);
|
||||
break;
|
||||
case ETransType::Text:
|
||||
UpdateText(dt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CWorldTransManager::DrawEnabled() const
|
||||
{
|
||||
}
|
||||
@@ -14,12 +152,108 @@ void CWorldTransManager::DrawDisabled() const
|
||||
{
|
||||
}
|
||||
|
||||
void CWorldTransManager::StartTextTransition(ResId fontId, ResId stringId, bool b1, bool b2,
|
||||
float chFadeTime, float chFadeRate, float f3)
|
||||
void CWorldTransManager::Draw() const
|
||||
{
|
||||
if (x30_type == ETransType::Disabled)
|
||||
DrawDisabled();
|
||||
else if (x30_type == ETransType::Enabled)
|
||||
DrawEnabled();
|
||||
else if (x30_type == ETransType::Text)
|
||||
DrawText();
|
||||
}
|
||||
|
||||
void CWorldTransManager::TouchModels()
|
||||
{
|
||||
if (!x4_modelData)
|
||||
return;
|
||||
|
||||
if (x4_modelData->x14c_beamModel.IsLoaded() &&
|
||||
x4_modelData->x14c_beamModel.GetObj())
|
||||
{
|
||||
x4_modelData->x68_beamModelData = CStaticRes(x4_modelData->x14c_beamModel.GetObjectTag()->id,
|
||||
x4_modelData->x0_samusRes.GetScale());
|
||||
}
|
||||
|
||||
if (x4_modelData->x158_suitModel.IsLoaded() &&
|
||||
x4_modelData->x158_suitModel.GetObj() &&
|
||||
x4_modelData->x164_suitSkin.IsLoaded() &&
|
||||
x4_modelData->x164_suitSkin.GetObj())
|
||||
{
|
||||
CAnimRes animRes(x4_modelData->x0_samusRes.GetId(), GetSuitCharSet(),
|
||||
x4_modelData->x0_samusRes.GetScale(), x4_modelData->x0_samusRes.GetDefaultAnim(),
|
||||
true);
|
||||
x4_modelData->x1c_samusModelData = animRes;
|
||||
|
||||
CAnimPlaybackParms aData(animRes.GetDefaultAnim(), -1, 1.f, true);
|
||||
x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
|
||||
}
|
||||
|
||||
if (x4_modelData->x1c_samusModelData.IsNull())
|
||||
x4_modelData->x1c_samusModelData.Touch(CModelData::EWhichModel::Normal, 0);
|
||||
|
||||
if (x4_modelData->xb4_platformModelData.IsNull())
|
||||
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
|
||||
|
||||
if (x4_modelData->x100_bgModelData.IsNull())
|
||||
x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
|
||||
|
||||
if (x4_modelData->x68_beamModelData.IsNull())
|
||||
x4_modelData->x68_beamModelData.Touch(CModelData::EWhichModel::Normal, 0);
|
||||
}
|
||||
|
||||
void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
|
||||
ResId platRes, const zeus::CVector3f& platScale,
|
||||
ResId bgRes, const zeus::CVector3f& bgScale, bool goingUp)
|
||||
{
|
||||
x44_25_stopSoon = false;
|
||||
x44_26_goingUp = goingUp;
|
||||
x30_type = ETransType::Enabled;
|
||||
x4_modelData.reset(new SModelDatas(samusRes));
|
||||
|
||||
x8_textData.reset();
|
||||
x20_random.SetSeed(99);
|
||||
|
||||
x4_modelData->x1c_samusModelData = CModelData(samusRes);
|
||||
|
||||
CAnimPlaybackParms aData(samusRes.GetDefaultAnim(), -1, 1.f, true);
|
||||
x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
|
||||
|
||||
const std::string& modelName = g_tweakPlayerRes->GetBeamCineModel(
|
||||
DataSpec::ITweakPlayerRes::EBeamId(g_GameState->GetPlayerState()->GetCurrentBeam()));
|
||||
|
||||
x4_modelData->x14c_beamModel = g_SimplePool->GetObj(modelName.c_str());
|
||||
|
||||
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(samusRes);
|
||||
const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharSet());
|
||||
x4_modelData->x158_suitModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), info.GetModelId()});
|
||||
x4_modelData->x164_suitSkin = g_SimplePool->GetObj(SObjectTag{FOURCC('CSKR'), info.GetSkinRulesId()});
|
||||
|
||||
if (platRes != -1)
|
||||
{
|
||||
x4_modelData->xb4_platformModelData = CStaticRes(platRes, platScale);
|
||||
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
|
||||
}
|
||||
|
||||
if (bgRes != -1)
|
||||
{
|
||||
x4_modelData->x100_bgModelData = CStaticRes(bgRes, bgScale);
|
||||
x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
|
||||
zeus::CAABox bounds = x4_modelData->x100_bgModelData.GetBounds();
|
||||
x1c_bgHeight = (bounds.max.z - bounds.min.z) * bgScale.z;
|
||||
}
|
||||
else
|
||||
x1c_bgHeight = 0.f;
|
||||
|
||||
StartTransition();
|
||||
TouchModels();
|
||||
}
|
||||
|
||||
void CWorldTransManager::EnableTransition(ResId fontId, ResId stringId, bool b1, bool b2,
|
||||
float chFadeTime, float chFadeRate, float f3)
|
||||
{
|
||||
x40_ = b1;
|
||||
x38_ = f3;
|
||||
x44_25_ = false;
|
||||
x44_25_stopSoon = false;
|
||||
x30_type = ETransType::Text;
|
||||
|
||||
x4_modelData.reset();
|
||||
@@ -37,4 +271,29 @@ void CWorldTransManager::StartTextTransition(ResId fontId, ResId stringId, bool
|
||||
StartTransition();
|
||||
}
|
||||
|
||||
void CWorldTransManager::DisableTransition()
|
||||
{
|
||||
x4_modelData.reset();
|
||||
x8_textData.reset();
|
||||
x44_26_goingUp = false;
|
||||
}
|
||||
|
||||
void CWorldTransManager::StartTransition()
|
||||
{
|
||||
x0_curTime = 0.f;
|
||||
x18_bgOffset = 0.f;
|
||||
x44_24_dissolveComplete = false;
|
||||
x44_28_ = true;
|
||||
}
|
||||
|
||||
void CWorldTransManager::EndTransition()
|
||||
{
|
||||
DisableTransition();
|
||||
}
|
||||
|
||||
void CWorldTransManager::DrawText() const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user