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Implement rumble classes

This commit is contained in:
Jack Andersen
2018-01-25 23:48:42 -10:00
parent 132f2ab007
commit 13a31be23b
23 changed files with 458 additions and 97 deletions

View File

@@ -2,6 +2,7 @@
#define __URDE_CRUMBLEMANAGER_HPP__
#include "CRumbleGenerator.hpp"
#include "zeus/CVector3f.hpp"
namespace urde
{
@@ -9,15 +10,18 @@ class CStateManager;
class CRumbleManager
{
CRumbleGenerator x0_rumbleGenerator;
bool xf0_24_disabled : 1;
public:
CRumbleManager() { xf0_24_disabled = false; }
bool IsDisabled() const { return xf0_24_disabled; }
void SetDisabled(bool disabled);
void Update(float);
void StopRumble(s16) {}
void Rumble(CStateManager&, ERumbleFxId, ERumblePriority priority) {}
s16 Rumble(CStateManager&, ERumbleFxId, float, ERumblePriority priority) {return 0;}
bool IsDisabled() const { return x0_rumbleGenerator.IsDisabled(); }
void SetDisabled(bool disabled) { x0_rumbleGenerator.SetDisabled(disabled); }
void Update(float dt) { x0_rumbleGenerator.Update(dt); }
void StopRumble(s16 id)
{
if (id == -1)
return;
x0_rumbleGenerator.Stop(id, EIOPort::Zero);
}
s16 Rumble(CStateManager& mgr, const zeus::CVector3f& pos, ERumbleFxId fx, float dist, ERumblePriority priority);
s16 Rumble(CStateManager& mgr, ERumbleFxId fx, float gain, ERumblePriority priority);
};
}