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Implement rumble classes
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@@ -81,6 +81,17 @@ CInventoryScreen::CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, c
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playerState.HasPowerUp(CPlayerState::EItemType::GrappleBeam));
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}
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CInventoryScreen::~CInventoryScreen()
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{
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for (int i=0 ; i<5 ; ++i)
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{
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xd8_textpane_titles[i]->TextSupport().SetFontColor(zeus::CColor::skWhite);
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x15c_model_righttitledecos[i]->SetColor(zeus::CColor::skWhite);
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x144_model_titles[i]->SetColor(zeus::CColor::skWhite);
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}
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x8c_model_righthighlight->SetColor(zeus::CColor::skWhite);
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}
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bool CInventoryScreen::InputDisabled() const
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{
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return std::fabs(x19c_samusDoll->GetViewInterpolation()) > 0 || x1a8_state == EState::Leaving;
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