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Implement rumble classes
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@@ -91,7 +91,7 @@ void COptionsScreen::OnEnumChanged(CGuiTableGroup* caller, int oldSel)
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if (opt == EGameOption::Rumble && caller->GetUserSelection() > 0)
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{
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x1a8_rumble.HardStopAll();
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x1a8_rumble.Rumble(RumbleFxTable[11], 1.f, ERumblePriority::One, EIOPort::Zero);
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x1a8_rumble.Rumble(RumbleFxTable[int(ERumbleFxId::PlayerBump)], 1.f, ERumblePriority::One, EIOPort::Zero);
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}
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CPauseScreenBase::UpdateSideTable(caller);
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