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Implement rumble classes
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@@ -313,7 +313,7 @@ void CAuxWeapon::LaunchMissile(float dt, bool underwater, bool charged, CPlayerS
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}
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else
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{
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mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Thirteen, 0.5f, ERumblePriority::One);
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mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::PlayerMissileFire, 0.5f, ERumblePriority::One);
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}
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x7c_comboSfx = NWeaponTypes::play_sfx(sfxId, underwater, false, 0.165f);
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}
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