mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 01:07:43 +00:00
Implement rumble classes
This commit is contained in:
@@ -1274,7 +1274,7 @@ void CPlayerGun::UpdateChargeState(float dt, CStateManager& mgr)
|
||||
x2e0_chargeSfx = NWeaponTypes::play_sfx(skBeamChargeUpSound[int(x310_currentBeam)],
|
||||
x834_27_underwater, true, 0.165f);
|
||||
if (x830_chargeRumbleHandle == -1)
|
||||
x830_chargeRumbleHandle = mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Twelve, 1.f,
|
||||
x830_chargeRumbleHandle = mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::PlayerGunCharge, 1.f,
|
||||
ERumblePriority::Three);
|
||||
x832_27_chargeAnimStarted = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user