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D3D CElementGen rendering
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@@ -16,6 +16,9 @@ struct SCollisionResponseData
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{
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TToken<CCollisionResponseData> m_res;
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bool m_found = false;
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SCollisionResponseData() = default;
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SCollisionResponseData(CToken&& tok, bool found)
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: m_res(std::move(tok)), m_found(found) {}
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};
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class CWeaponDescription
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