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Runtime: Default destructors where applicable
Same behavior, but allows the destructors to be trivial, etc.
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@@ -2,7 +2,7 @@
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namespace urde {
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CFrontEndUITouchBar::~CFrontEndUITouchBar() {}
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CFrontEndUITouchBar::~CFrontEndUITouchBar() = default;
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void CFrontEndUITouchBar::SetPhase(EPhase ph) { m_phase = ph; }
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CFrontEndUITouchBar::EPhase CFrontEndUITouchBar::GetPhase() { return m_phase; }
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void CFrontEndUITouchBar::SetFileSelectPhase(const SFileSelectDetail details[3], bool eraseGame, bool galleryActive) {
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