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CBeetle implementation
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@@ -64,7 +64,7 @@ public:
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WarWasp = 39,
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EnergyBall = 40
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};
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enum class EFlavorType { Zero = 0, One = 1 };
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enum class EFlavorType { Zero = 0, One = 1, Two = 2 };
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enum class EMovementType { Ground = 0, Flyer = 1 };
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enum class EColliderType { Zero = 0, One = 1 };
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enum class EPatternTranslate { RelativeStart, RelativePlayerStart, RelativePlayer, Absolute };
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@@ -231,6 +231,7 @@ protected:
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std::experimental::optional<TLockedToken<CGenDescription>> x54c_iceDeathExplosionParticle;
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zeus::CVector3f x55c_moveScale = zeus::CVector3f::skOne;
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void MakeThermalColdAndHot();
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void UpdateThermalFrozenState(bool thawed);
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void GenerateIceDeathExplosion(CStateManager& mgr);
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void GenerateDeathExplosion(CStateManager& mgr);
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@@ -334,8 +335,8 @@ public:
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virtual bool KnockbackWhenFrozen() const { return true; }
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virtual void MassiveDeath(CStateManager& mgr);
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virtual void MassiveFrozenDeath(CStateManager& mgr);
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virtual void Burn(float, float);
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virtual void Shock(float, float);
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virtual void Burn(float duration, float damage);
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virtual void Shock(CStateManager& mgr, float duration, float damage);
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virtual void Freeze(CStateManager& mgr, const zeus::CVector3f& pos, const zeus::CUnitVector3f& dir, float frozenDur);
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virtual void ThinkAboutMove(float);
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virtual CPathFindSearch* GetSearchPath() { return nullptr; }
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