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Frontface culling support for Metal
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@@ -256,7 +256,7 @@ void TextView::Resources::init(boo::MetalDataFactory::Context& ctx, FontCache* f
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m_regular =
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ctx.newShaderPipeline(VS, FSReg, m_vtxFmt, 1,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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}
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#endif
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