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Shader refactor bug fixes and attachment model extract/cook

This commit is contained in:
Jack Andersen
2018-10-11 10:50:05 -10:00
parent c91e5df986
commit 1559163f98
85 changed files with 535 additions and 382 deletions

View File

@@ -27,10 +27,9 @@ struct AmbientAI : IScriptObject
Value<atInt32> impactAnim;
Value<bool> active;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const
{
actorParameters.addCMDLRigPairs(addTo, animationParameters.getCINF(pakRouter));
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters);
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const