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Shader refactor bug fixes and attachment model extract/cook
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@@ -32,10 +32,9 @@ struct Eyeball : IScriptObject
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Value<atUint32> unknown8;
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Value<bool> unknown9;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
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std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const
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{
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actorParameters.addCMDLRigPairs(addTo, patternedInfo.animationParameters.getCINF(pakRouter));
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
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