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Shader refactor bug fixes and attachment model extract/cook
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@@ -30,10 +30,9 @@ struct PlayerActor : IScriptObject
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PlayerParameters playerParameters;
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Value<atUint32> beamId;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
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std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const
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{
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actorParameters.addCMDLRigPairs(addTo, animationParameters.getCINF(pakRouter));
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters);
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
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