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Shader refactor bug fixes and attachment model extract/cook
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@@ -102,8 +102,6 @@ struct GeometryUniformLayout
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struct SShader
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{
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std::vector<TCachedToken<CTexture>> x0_textures;
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std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
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MaterialSet m_matSet;
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