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Initial pause screen implementations
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25
Runtime/MP1/CInGameGuiManagerCommon.hpp
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25
Runtime/MP1/CInGameGuiManagerCommon.hpp
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#ifndef __URDE_CINGAMEGUIMANAGERCOMMON_HPP__
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#define __URDE_CINGAMEGUIMANAGERCOMMON_HPP__
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#include "RetroTypes.hpp"
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namespace urde
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{
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namespace MP1
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{
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enum class EInGameGuiState
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{
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Zero,
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InGame,
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MapScreen,
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PauseGame,
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PauseLogBook,
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PauseSaveGame,
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PauseHUDMessage
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};
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}
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}
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#endif // __URDE_CINGAMEGUIMANAGERCOMMON_HPP__
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