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Initial pause screen implementations
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@@ -8,7 +8,14 @@ namespace urde
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namespace MP1
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{
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CInventoryScreen::CInventoryScreen(u32 w1,
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CInventoryScreen::CInventoryScreen(const CStateManager& mgr, const CGuiFrame& frame, const CStringTable& pauseStrg,
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const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp)
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: CPauseScreenBase(mgr, frame, pauseStrg)
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{
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}
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CPauseScreen::CPauseScreen(u32 w1,
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const CDependencyGroup& suitDgrp,
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const CDependencyGroup& ballDgrp)
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: x0_w1(w1), x14_strgPauseScreen(g_SimplePool->GetObj("STRG_PauseScreen")),
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@@ -23,7 +30,17 @@ CInventoryScreen::CInventoryScreen(u32 w1,
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CSfxManager::SfxStart(1435, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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void CInventoryScreen::ProcessControllerInput(const CStateManager& mgr, const CFinalInput& input)
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void CPauseScreen::ProcessControllerInput(const CStateManager& mgr, const CFinalInput& input)
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{
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}
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void CPauseScreen::Update(float dt, CRandom16& rand, const CStateManager& mgr)
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{
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}
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void CPauseScreen::PreDraw()
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{
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}
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