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Initial pause screen implementations

This commit is contained in:
Jack Andersen
2017-04-25 20:43:48 -10:00
parent 2579ab470e
commit 159b83b37a
23 changed files with 416 additions and 75 deletions

View File

@@ -226,7 +226,7 @@ void CMFGame::Draw() const
x14_stateManager->GetPlayer().IsPlayerDeadEnough();
}
x18_guiManager->PreDraw(*x14_stateManager);
x18_guiManager->PreDraw(*x14_stateManager, IsCameraActiveFlow());
x18_guiManager->Draw(*x14_stateManager);
if (x1c_flowState == EGameFlowState::CinematicSkip)