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Initial pause screen implementations
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@@ -226,7 +226,7 @@ void CMFGame::Draw() const
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x14_stateManager->GetPlayer().IsPlayerDeadEnough();
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}
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x18_guiManager->PreDraw(*x14_stateManager);
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x18_guiManager->PreDraw(*x14_stateManager, IsCameraActiveFlow());
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x18_guiManager->Draw(*x14_stateManager);
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if (x1c_flowState == EGameFlowState::CinematicSkip)
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