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Initial pause screen implementations
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33
Runtime/MP1/CPauseScreenBlur.hpp
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33
Runtime/MP1/CPauseScreenBlur.hpp
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#ifndef __URDE_CPAUSESCREENBLUR_HPP__
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#define __URDE_CPAUSESCREENBLUR_HPP__
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#include "CInGameGuiManagerCommon.hpp"
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namespace urde
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{
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class CStateManager;
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namespace MP1
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{
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class CPauseScreenBlur
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{
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union
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{
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struct
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{
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bool x50_24_ : 1;
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bool x50_25_ : 1;
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};
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u32 _dummy = 0;
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};
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public:
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CPauseScreenBlur();
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bool CheckLoadComplete();
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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bool GetX50_25() const { return x50_25_; }
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};
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}
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}
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#endif // __URDE_CPAUSESCREENBLUR_HPP__
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