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Initial pause screen implementations
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16
Runtime/MP1/CSamusDoll.cpp
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16
Runtime/MP1/CSamusDoll.cpp
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#include "CSamusDoll.hpp"
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namespace urde
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{
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namespace MP1
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{
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CSamusDoll::CSamusDoll(const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp,
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CPlayerState::EPlayerSuit suit, CPlayerState::EBeamId beam,
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bool hasSpiderBall, bool hasGrappleBeam)
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{
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}
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}
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}
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