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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 09:47:43 +00:00
Lots of bug fixes (Windows still needs some fixes)
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@@ -270,6 +270,21 @@ void CMain::InitializeSubsystems(const hecl::Runtime::FileStoreManager& storeMgr
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CGBASupport::Initialize();
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}
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void CMain::MemoryCardInitializePump()
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{
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if (!g_MemoryCardSys)
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{
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std::unique_ptr<CMemoryCardSys>& memSys = x128_globalObjects.x0_memoryCardSys;
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if (!memSys)
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memSys.reset(new CMemoryCardSys());
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if (memSys->InitializePump())
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{
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g_MemoryCardSys = memSys.get();
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g_GameState->InitializeMemoryStates();
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}
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}
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}
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void CMain::FillInAssetIDs()
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{
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}
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@@ -326,6 +341,7 @@ void CMain::WarmupShaders()
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if (m_warmupTags.size())
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return;
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m_needsWarmupClear = true;
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size_t modelCount = 0;
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g_ResFactory->EnumerateResources([&](const SObjectTag& tag)
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{
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@@ -376,6 +392,11 @@ void CMain::Draw()
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// Warmup cycle overrides draw
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if (m_warmupTags.size())
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{
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if (m_needsWarmupClear)
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{
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CGraphics::g_BooMainCommandQueue->clearTarget(true, true);
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m_needsWarmupClear = false;
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}
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auto startTime = std::chrono::steady_clock::now();
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while (m_warmupIt != m_warmupTags.end())
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{
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@@ -400,6 +421,7 @@ void CMain::Draw()
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return;
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}
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CGraphics::g_BooMainCommandQueue->clearTarget(true, true);
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x164_archSupport->Draw();
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}
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