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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:47:43 +00:00

NESEmulator save fixes

This commit is contained in:
Jack Andersen
2018-02-02 14:35:19 -10:00
parent c42fe06233
commit 15e5b4bbb8
11 changed files with 414 additions and 66 deletions

View File

@@ -1036,8 +1036,8 @@ void CFrontEndUI::SFusionBonusFrame::Update(float dt, CSaveGameScreen* saveUI)
else if (x24_loadedFrame)
x24_loadedFrame->Update(dt);
bool showFusionSuit = g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
g_GameState->SystemOptions().GetPlayerBeatNormalMode();
bool showFusionSuit = (g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
g_GameState->SystemOptions().GetPlayerBeatNormalMode()) || m_gbaOverride;
bool showFusionSuitProceed = showFusionSuit && x28_tablegroup_options->GetUserSelection() == 1;
x2c_tablegroup_fusionsuit->SetIsActive(showFusionSuitProceed);
x2c_tablegroup_fusionsuit->SetIsVisible(showFusionSuitProceed);
@@ -1060,11 +1060,6 @@ void CFrontEndUI::SFusionBonusFrame::Update(float dt, CSaveGameScreen* saveUI)
instructionStr = g_MainStringTable->GetString(79); // You have not completed fusion
else if (!g_GameState->SystemOptions().GetPlayerBeatFusion())
instructionStr = g_MainStringTable->GetString(77); // To play NES Metroid
else
{
instructionStr = u"NES Emulator currently unsupported";
x30_textpane_instructions.x0_panes[0]->TextSupport().SetFontColor(zeus::CColor::skYellow);
}
}
x30_textpane_instructions.SetPairText(instructionStr);
@@ -1102,15 +1097,22 @@ CFrontEndUI::SFusionBonusFrame::ProcessUserInput(const CFinalInput& input, CSave
}
else if (x24_loadedFrame)
{
bool showFusionSuit = g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
g_GameState->SystemOptions().GetPlayerBeatNormalMode();
CFinalInput useInput = input;
if (input.PZ())
{
useInput.x2d_b28_PA = true;
m_gbaOverride = true;
}
bool showFusionSuit = (g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
g_GameState->SystemOptions().GetPlayerBeatNormalMode()) || m_gbaOverride;
if (m_touchBar.GetPhase() != CFrontEndUITouchBar::EPhase::FusionBonus)
{
m_touchBar.SetFusionBonusPhase(showFusionSuit &&
g_GameState->SystemOptions().GetPlayerFusionSuitActive());
}
x24_loadedFrame->ProcessUserInput(input);
x24_loadedFrame->ProcessUserInput(useInput);
switch (tbAction)
{
@@ -1196,7 +1198,7 @@ void CFrontEndUI::SFusionBonusFrame::DoAdvance(CGuiTableGroup* caller)
{
case 1:
/* Fusion Suit */
if (x3a_mpNotComplete)
if (x3a_mpNotComplete || m_gbaOverride)
{
x3a_mpNotComplete = false;
PlayAdvanceSfx();
@@ -1216,12 +1218,12 @@ void CFrontEndUI::SFusionBonusFrame::DoAdvance(CGuiTableGroup* caller)
break;
case 0:
/* NES Metroid */
if (x39_fusionNotComplete)
if (x39_fusionNotComplete && !m_gbaOverride)
{
x39_fusionNotComplete = false;
PlayAdvanceSfx();
}
else if (g_GameState->SystemOptions().GetPlayerBeatFusion())
else if (g_GameState->SystemOptions().GetPlayerBeatFusion() || m_gbaOverride)
{
//x8_action = EAction::None;
CSfxManager::SfxStart(1094, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
@@ -1427,6 +1429,9 @@ CFrontEndUI::SNesEmulatorFrame::SNesEmulatorFrame()
xc_textSupport = std::make_unique<CGuiTextSupport>(deface->id, props, zeus::CColor::skWhite,
zeus::CColor::skBlack, zeus::CColor::skWhite,
0, 0, g_SimplePool, CGuiWidget::EGuiModelDrawFlags::Alpha);
xc_textSupport->SetText(g_MainStringTable->GetString(103));
xc_textSupport->AutoSetExtent();
xc_textSupport->ClearRenderBuffer();
}
void CFrontEndUI::SNesEmulatorFrame::SetMode(EMode mode)
@@ -1498,9 +1503,9 @@ bool CFrontEndUI::SNesEmulatorFrame::Update(float dt, CSaveGameScreen* saveUi)
case EMode::Emulator:
{
x4_nesEmu->Update();
if (!x4_nesEmu->WantsQuit())
if (!x4_nesEmu->IsGameOver())
x14_emulationSuspended = false;
if (x4_nesEmu->WantsQuit() && !x14_emulationSuspended)
if (x4_nesEmu->IsGameOver() && !x14_emulationSuspended)
{
x14_emulationSuspended = true;
if (saveUi && !saveUi->IsSavingDisabled())
@@ -1511,8 +1516,8 @@ bool CFrontEndUI::SNesEmulatorFrame::Update(float dt, CSaveGameScreen* saveUi)
SetMode(EMode::ContinuePlaying);
break;
}
if (x4_nesEmu->WantsLoad() && saveUi)
x4_nesEmu->LoadState(g_GameState->SystemOptions().GetNESState());
if (x4_nesEmu->GetPasswordEntryState() == CNESEmulator::EPasswordEntryState::NotEntered && saveUi)
x4_nesEmu->LoadPassword(g_GameState->SystemOptions().GetNESState());
break;
}
@@ -1523,7 +1528,7 @@ bool CFrontEndUI::SNesEmulatorFrame::Update(float dt, CSaveGameScreen* saveUi)
EQuitAction action = x8_quitScreen->Update(dt);
if (action == EQuitAction::Yes)
{
memmove(g_GameState->SystemOptions().GetNESState(), x4_nesEmu->GetSaveState(), 18);
memmove(g_GameState->SystemOptions().GetNESState(), x4_nesEmu->GetPassword(), 18);
saveUi->SaveNESState();
SetMode(EMode::ContinuePlaying);
}
@@ -2533,7 +2538,7 @@ static const float AudioFadeTimeB[] =
CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
{
if (xdc_saveUI && (x50_curScreen >= EScreen::FileSelect || true))
if (xdc_saveUI && x50_curScreen >= EScreen::FileSelect)
{
switch (xdc_saveUI->Update(dt))
{
@@ -2636,11 +2641,6 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
}
break;
}
else
{
xec_emuFrme = std::make_unique<SNesEmulatorFrame>();
xdc_saveUI->ResetCardDriver();
}
if (xd2_deferSlideShow)
{