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Refactors to support fog volume rendering
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@@ -30,7 +30,7 @@ private:
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UParmValue x0_value;
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EParmType x4_type;
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public:
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CPASAnimParm(UParmValue val, EParmType tp) : x4_type(tp), x0_value(val) {}
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CPASAnimParm(UParmValue val, EParmType tp) : x0_value(val), x4_type(tp) {}
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EParmType GetParameterType() const { return x4_type; }
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s32 GetEnumValue() const {return x0_value.m_int;}
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