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Refactors to support fog volume rendering
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@@ -49,4 +49,9 @@ void CModelShaders::Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
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g_ModelShaders.emplace(storeMgr, gfxFactory);
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}
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void CModelShaders::Shutdown()
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{
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g_ModelShaders = std::experimental::nullopt;
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}
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}
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