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Revert "CTextRenderBuffer: Forward declare structs where applicable"

This commit is contained in:
2020-03-29 16:35:02 -07:00
committed by GitHub
parent f3721844b9
commit 16745f3a7b
2 changed files with 49 additions and 60 deletions

View File

@@ -12,60 +12,31 @@
namespace urde {
struct CTextRenderBuffer::BooFontCharacters {
TLockedToken<CRasterFont> m_font;
hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
std::vector<CTextSupportShader::CharacterInstance> m_charData;
u32 m_charCount = 0;
bool m_dirty = true;
BooFontCharacters(const CToken& token) : m_font(token) {}
};
struct CTextRenderBuffer::BooImage {
CFontImageDef m_imageDef;
hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
CTextSupportShader::ImageInstance m_imageData;
bool m_dirty = true;
BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
m_imageData.SetMetrics(imgDef, offset);
}
};
struct CTextRenderBuffer::BooPrimitiveMark {
Command m_cmd;
u32 m_bindIdx;
u32 m_instIdx;
void SetOpacity(CTextRenderBuffer& rb, float opacity) {
switch (m_cmd) {
case Command::CharacterRender: {
BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
inst.m_mulColor.a() = opacity;
fc.m_dirty = true;
break;
}
case Command::ImageRender: {
BooImage& img = rb.m_images[m_bindIdx];
img.m_imageData.m_color.a() = opacity;
img.m_dirty = true;
break;
}
default:
break;
}
}
};
CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {}
CTextRenderBuffer::~CTextRenderBuffer() = default;
CTextRenderBuffer::BooImage::BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
m_imageData.SetMetrics(imgDef, offset);
}
void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity) {
switch (m_cmd) {
case Command::CharacterRender: {
BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
inst.m_mulColor.a() = opacity;
fc.m_dirty = true;
break;
}
case Command::ImageRender: {
BooImage& img = rb.m_images[m_bindIdx];
img.m_imageData.m_color.a() = opacity;
img.m_dirty = true;
break;
}
default:
break;
}
}
void CTextRenderBuffer::CommitResources() {
if (m_committed)
@@ -154,8 +125,6 @@ void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity) {
m_primitiveMarks[idx].SetOpacity(*this, opacity);
}
u32 CTextRenderBuffer::GetPrimitiveCount() const { return m_primitiveMarks.size(); }
void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const {
const_cast<CTextRenderBuffer*>(this)->CommitResources();