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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 05:47:42 +00:00

CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders

This semi-hacky approach will be replaced with future hsh work
This commit is contained in:
2020-12-18 06:07:53 -05:00
parent 1e0bdce5a3
commit 168eb6ac39
11 changed files with 59 additions and 19 deletions

View File

@@ -368,7 +368,10 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf) {
EExtendedShader idx{};
for (const auto& pipeline : *pipelines) {
if (idx == EExtendedShader::Thermal) {
if (idx == EExtendedShader::ThermalModel ||
idx == EExtendedShader::ThermalModelNoZTestNoZWrite ||
idx == EExtendedShader::ThermalStatic ||
idx == EExtendedShader::ThermalStaticNoZWrite) {
texs[8] = g_Renderer->x220_sphereRamp.get();
} else if (idx == EExtendedShader::MorphBallShadow) {
texs[8] = g_Renderer->m_ballShadowId.get();
@@ -576,9 +579,11 @@ static EExtendedShader ResolveExtendedShader(const MaterialSet::Material& data,
EExtendedShader extended = EExtendedShader::Flat;
if (intermediateExtended == EExtendedShader::Lighting) {
/* Transform lighting into thermal cold if the thermal visor is active */
/* Transform lighting into thermal if the thermal visor is active */
if (g_Renderer->IsThermalVisorHotPass())
return noZWrite ? EExtendedShader::LightingAlphaWriteNoZTestNoZWrite : EExtendedShader::LightingAlphaWrite;
return flags.m_noZTest
? EExtendedShader::LightingAlphaWriteNoZTestNoZWrite
: (noZWrite ? EExtendedShader::ThermalStaticNoZWrite : EExtendedShader::ThermalStatic);
else if (g_Renderer->IsThermalVisorActive())
return EExtendedShader::ThermalCold;
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Opaque) {
@@ -621,6 +626,8 @@ static EExtendedShader ResolveExtendedShader(const MaterialSet::Material& data,
} else {
extended = EExtendedShader::Lighting;
}
} else if (intermediateExtended == EExtendedShader::ThermalModel) {
extended = flags.m_noZTest ? EExtendedShader::ThermalModelNoZTestNoZWrite : EExtendedShader::ThermalModel;
} else if (intermediateExtended < EExtendedShader::MAX) {
extended = intermediateExtended;
}
@@ -810,7 +817,10 @@ void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet
}
std::optional<std::array<zeus::CMatrix4f, 2>> specialMtxOut;
if (flags.m_extendedShader == EExtendedShader::Thermal) {
if (flags.m_extendedShader == EExtendedShader::ThermalModel ||
flags.m_extendedShader == EExtendedShader::ThermalModelNoZTestNoZWrite ||
flags.m_extendedShader == EExtendedShader::ThermalStatic ||
flags.m_extendedShader == EExtendedShader::ThermalStaticNoZWrite) {
/* Special Mode0 matrix for exclusive Thermal Visor use */
specialMtxOut.emplace();
@@ -1022,7 +1032,8 @@ boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFl
u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize));
u8* dataCur = dataOut;
if (flags.m_extendedShader == EExtendedShader::Thermal) /* Thermal Model (same as UV Mode 0) */
if (flags.m_extendedShader == EExtendedShader::ThermalModel ||
flags.m_extendedShader == EExtendedShader::ThermalModelNoZTestNoZWrite) /* Thermal Model (same as UV Mode 0) */
{
CModelShaders::ThermalUniform& thermalOut = *reinterpret_cast<CModelShaders::ThermalUniform*>(dataCur);
thermalOut.mulColor = flags.x4_color;