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HUD rendering bug fixes
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@@ -202,6 +202,8 @@ struct SCAN : BigYAML
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut)
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{
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g_curSpec->flattenDependencies(frame, pathsOut);
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g_curSpec->flattenDependencies(string, pathsOut);
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for (int i = 0; i < 4; ++i)
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g_curSpec->flattenDependencies(textures[i].texture, pathsOut);
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}
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